tag:blogger.com,1999:blog-111894865422044554.post2208277480600310558..comments2024-03-08T10:30:52.696-05:00Comments on Berliad's Blog: The BirthdayBerliadhttp://www.blogger.com/profile/14133790794703172710noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-111894865422044554.post-68945706462578693782007-05-07T16:28:00.000-04:002007-05-07T16:28:00.000-04:00especially since a "Birthday" sequel might not be ...<I>especially since a "Birthday" sequel might not be out of the question</I><BR/><BR/>Oooo, that's interesting news. :) I better go flag that characters as "occupied." :)<BR/><BR/>Thanks again for making the module, and congrats on its fantastic reception thus far! -BBerliadhttps://www.blogger.com/profile/14133790794703172710noreply@blogger.comtag:blogger.com,1999:blog-111894865422044554.post-42993203374883317712007-05-07T14:15:00.000-04:002007-05-07T14:15:00.000-04:00Hey Berliad! Thanks very much for the review, com...Hey Berliad! Thanks very much for the review, comments, and vote. I thought you might get me for the no-export ending. I certainly should have made an export possible, especially since a "Birthday" sequel might not be out of the question. Consider that change number one for the post-contest update. <BR/><BR/>I'm trying to figure out why you didn't jump when talking to the Matron--these bugs that only happen some of the time are much more insidious than bugs that are always there. They drive me crazy. Perhaps it has something to do with multiple action scripts firing at the end of a conversation? <BR/><BR/>Anyway, thanks again, and I'm glad you had fun!Zach Holbrookhttps://www.blogger.com/profile/09709811751044288733noreply@blogger.com