tag:blogger.com,1999:blog-111894865422044554.post5693376955716563621..comments2024-03-08T10:30:52.696-05:00Comments on Berliad's Blog: June Hall of Fame InductionsBerliadhttp://www.blogger.com/profile/14133790794703172710noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-111894865422044554.post-32565736841566356872007-07-08T03:33:00.000-04:002007-07-08T03:33:00.000-04:00I'd thought the contest mods were eligible this mo...I'd thought the contest mods were eligible this month. But they seem to be lagging on downloads a bit, and I wonder how long 5000 will take even for the most popular.<BR/><BR/>The projects I've been following seem to be progressing (don't forget BG1 and Rogue Dao). But don't forget, the current top-rated mod just dropped onto the scene with no fanfare (pre-beta, anyway). You can't just look at the overly optimistic early abandoners.<BR/><BR/>As far as support goes, I do think Obsidian botched the mod contest big-time, and not just because of the eventual pick. No promotion on their site or, basically, anywhere outside the forums! It should've been trumpeted on their main front page at the very least, not to mention the sort of regular followup (interviews, etc.) that we came to expect from Bio.<BR/><BR/>On the other hand, the builders themselves made the contest a success, creating some excellent work, getting themselves over that "first finished mod" hurdle, and introducing some promising talents to the community.<BR/><BR/>From my dabbling I firmly believe that toolset "difficulty" isn't the issue, it's toolset power. At this point there are many, many things you can customize in every tiny aspect of a mod, and most of them make for visible improvement. Add 'em up and you have projects that have and will take a while to surface. Despite negative talk, I think the learned lesson of NWN1 is that there *will* be a community receptive to your mod later, so it's worth making it good instead of releasing half-baked crap.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-111894865422044554.post-8809125137019806682007-07-07T20:28:00.000-04:002007-07-07T20:28:00.000-04:00Well, some of the ones that have gone inactive are...Well, some of the ones that have gone inactive are NWN1 modules. And some never really got off the ground--I was pretty accepting of putting everyone and anyone in that list. <BR/><BR/>For the most part, the major projects that I've been following are still active, in one form or another. Ossian, Maerduin, Rashidi, Hugie, vendalus, and dirtywick are all actively plugging away if they haven't released yet. I think the community is going pretty good--it's just not what NWN1 was at the start.<BR/><BR/>I do agree that more could be done to improve the toolset, but the recent thread that Rob started on user-friendliness is a step in that direction. I actually think that Obsidian (and especially Rob) is doing a pretty good job supporting the community. It'd be nice to see Atari doing something too, but they're just lucky to have jobs I guess.<BR/><BR/>I think it's also true, however, that we as a community can take on some of the responsibility of supporting and promoting each other's work a little better too. That's a big part of what this blog is all about. -BBerliadhttps://www.blogger.com/profile/14133790794703172710noreply@blogger.comtag:blogger.com,1999:blog-111894865422044554.post-19614474051990151162007-07-07T18:53:00.000-04:002007-07-07T18:53:00.000-04:00I just went through your blog list of module creat...I just went through your blog list of module creators. It saddens me to see so many have not been updated in months. Likely the mods have died alongside the blogs.... It infuriates me that obsidian is not doing EVERYTHING they can to ensure the toolset is easy enough to use so that we can still expect the same dearth of modules we got from NWN1.Javaslingerhttps://www.blogger.com/profile/14746994630114563458noreply@blogger.com