I'm putting together a level 2 adventure for when my band of four adventurers finish up the Twisted Halls. I'm largely going to stick to the stock materials in the Monster Vault (I think), but I wanted a non-dragon solo monster for this adventure. So, I put together my first custom solo creature.
Set up: the adventurers are entering an actively used mine. As a minor (miner? haha) quest, the mine foreman asks them to try to figure out what happened to one of his miners. The adventurers walk through the mines and come upon a "break room." The room is a part of a cave that ends in a pristine underground river with good drinking water. The room includes bed rolls, a campfire, stools, a make-shift picnic table, etc. Miners often use this room to eat, sleep, etc.
Adventurers will notice that there is an abandoned pick-axe near the shore. As they approach the shore, a gigantic crocodile leaps from the water. If you've seen Crocodile Dundee, you might remember a similar scene involving a water bottle. If the crocodile makes a stealth check against the characters' passive perception, it gets a surprise attack round to open combat. Here's the monster:
As you can see, it's the crocodile from the DM kit, lowered to level 2, solo-ified, and then granted some special features from the Id Fiend (lv 1 solo from Dark Sun) and a fledgeling dragon. I also increased damage to be comparable to that of a dragon. I think it'll be a fun monster to face, though I may need to playtest it before I throw it at them in case it's too powerful.
When they defeat the monster, adventurers may cut open his gut to find a treasure parcel, which includes a locket bearing the lost miner's name. Returning the locket completes the quest.
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