Tonight's job: Scan in my Threats to the Nentir Vale tokens. This was a pretty quick job. I scanned at 300 dpi, and then applied a blur filter in Gimp to get rid of the pixelation that seems to come with scans of printed materials like this.
|Just add heroes!|
The result is very nice (the blur just undoes some needless sharpening that the scanner seems to add), and very easy to copy over into TokenTool! Now that I have it ready, I can create tokens in MapTool quickly for anything in this second Monster Vault. The result, when coupled with an export from Masterplan's fabulous tile-based map editor, is an awfully darn good looking encounter (right).
I need to playtest a few possible ways to model the Market Green Grifter's "play dead" power. I could actually kill her in MapTool, but at this point I'm leaning toward just making her go unconscious for a round so that I don't break anything. That way, MapTool should properly handle area spell damage and such that might affect her... and heroes can still attack her if they can beat the insight check. We'll see what I come up with.
As a side note, I absolutely adore Monster Vault: Threats to Nentir Vale. Monster Vault was fine, but the availability of a specific setting allows this one to be far more specific and far more interesting. The monsters are varied and each has interesting aspects to it: both stat blocks and story. The villains are terrific. And best of all, for those not playing in Nentir Vale, it's all pretty easy to plop the content down in anyone's home campaign setting. Highly recommended!