My character: lv. 8 halfling rogue/ranger from The Cave of Songs. Ended level 10.
The Prophet, Chapter 1, was released in early 2006. It did show up on my original nwn1 playlist, but for whatever reason--perhaps it was my general dislike of rogues at the time, for which I perceived the module was designed--I never played it.
Well, I finally sat down and played it over the past month or so. And I see what all the fuss is about.
This Elven City Tileset is amazing. |
The module plays in a fairly linear fashion, but one thing that Baldecaran does very well is that he adds a variety of small vignettes that you can opt to take on as side "quests." Rarely are these assigned, per se, and some are just neat to look at. But you can often have yourself a fun little adventure and often gain a small amount of treasure along the way. Combat is pretty well balanced throughout, though it got a bit easy near the end of the module. I'll note that equipment is interesting here. Perhaps it's because I'm a rogue, but I found myself having a hard time maxing out my AC and weapon enhancement in this module due to limited selection...but on the other hand, physical damage resistance, elemental resistance, and protection against status effects (poison, disease, level drain) were all fairly easy to procure and extremely useful. I'm looking forward to the day I can find that really great shortsword. But for the time being, I'm making do with what I found. As a final note, level progression is pretty slow: I gained two levels during the entire module, and the author's estimated 25 hours sounds about right for total playtime commitment. This surprises, as I really didn't notice.
I don't vote a 10 very often. But this is a really special module. I'm looking forward to seeing where the story goes from here!
Additional Screenies
I have a PhD in philosophy, so I am no stranger to problems of existence, fate and philosophy... but I still found Prophet jawdropping and mindblowing experience. Once-in-a-lifetime, perhaps.
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