
Perhaps more important, however, was the news of a number of new DM commands that will be available in the next patch. I think this means that these will be available in the in-game console under DebugMode, as well as the DM client. The reason that is so important is because these were among those commands that will be added:
dm_getvarfloat : Returns the value of the specified variable.These, particularly the dm_setvar* series, are absolutely essential for players, as they allow us to get around occasional variable-related bugs in modules. They don't happen often, but I still probably used them 10-15 times in modules over the past few years. Without these commands, I'd otherwise have to reload from an earlier part of the module, or even worse, restart from scratch. This is a big improvement--kudos to Obsidian!
dm_getvarint : Returns the value of the specified variable.
dm_getvarobject : Returns the value of the specified variable.
dm_getvarstring : Returns the value of the specified variable.
dm_giveXP : Gives the specified amount of XP to the current target.
dm_givegold : Gives the specified amount of gold to the current target.
dm_god : Turn player character invincible.
dm_jumptopoint : Jump to the specified points. Syntax is: float float.
dm_setfaction : Your current target will have its faction set to the one specified in the command line.
dm_setfactionreputation : Where: faction1 and faction2 are the names of factions. x is an integer value indicating the value to set the reputation value to. Description: This function will set the reputation value for how faction2 feels about faction1 (0 is hostile, 100 is friendly).
dm_setvarfloat : Sets variable specified to the given value.
dm_setvarint : Sets variable specified to the given value.
dm_setvarobject : Sets variable specified to the given value.
dm_setvarstring : Sets variable specified to the given value.
No comments:
Post a Comment