Maybe tanking with a rogue isn't the best strategy? |
I enjoy this character type a lot, but I'm having a little bit of trouble in the Prophet II. The module author made use of a lot of physical damage resistance on his monsters. That's fine if you're a power-attacking fighter, but for a rogue/ranger with very little strength, it's tough to lose 5 damage on each hit I land with my shortsword and dagger. My halfling has only STR 10 (probably a mistake on my part, but I was focusing on DEX, INT, and CHA for these rp-oriented mods), so he really relies on the extra attacks from dual-wielding to keep his damage rate respectable. There haven't yet been any +STR ogre gloves, nor have there been many potions of bull strength available in shops or dungeons. My character does have 5/- resistance to all three physical damage types as well, and pretty good armor class, so he can hang in there. But the battles have become these long, kind of boring wars of attrition because neither side can do much damage to the other.
I think the solution moving forward will be to move a lot of my protective gear from my character to the Ranger henchman in the module. I've been letting him hang back and snipe with arrows while my rogue basically tanked, but it'll make more sense to reverse roles. That way, I can take advantage of my character's sneak attack more easily. I'm sure this was the obvious strategic move, but I have a bad habit of trying to horde useful equipment for my PC's and neglecting my henchmen...
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