|Meet the Normandy, the pride of the Alliance fleet.|
|Explore dozens of systems in the Milky Way Galaxy|
|The Citadel, the center of the allied races' galactic|
civilization, is an enormous space station of
This is the second "shooter RPG" I've played in recent years; the first was Fallout 3. Like Fallout, Mass Effect has features designed to help ease along those like me who aren't particularly twitch-oriented gamers. Most important is the ability to pause the game. By holding down the spacebar, you can collect your thoughts, select powers, and even aim your weapon at a foe before releasing the spacebar and pulling the trigger. It's a big help and takes away some of the steep skill requirements needed in other shooters, while still requiring that you move, dodge, strafe, and fire your weapon in real time. Furthermore, cover is really important in this game, especially early on. The secret to many fights is getting yourself behind cover, defending your position, and yet still knowing when to take the fight to the enemy (they'll be using cover too!).
|While this is not a space combat game, there are some|
|Ashley, a compassionate, yet hot-headed infantry soldier|
is one of many outstanding NPC's with which you
experience the game.
|Scenes like this never get old.|