Friday, July 27, 2007

Dear Diary...

Dear Diary,

I know I've been promising an update to the FRWCC for about a month now, but I have to be in a certain mood to build (i.e. not tired!!), and the few times I've been in that mood over the past few weeks have resulted in me working on my other passion (baseball), rather than plugging away in the toolset. It's still a high priority item. But when I'm not feeling particularly chipper at night, and yet still want to avoid going to bed for a while longer, I often just want to play games.

So a few nights ago, I downloaded Night Howls over Nestlehaven. About an hour and a half in, I can already see why it's so highly rated. The little bit of it that I've seen has a tremendous amount of polish, with a bunch of creatively designed npc's. The story seems both sinister and intriguing, with a great open-ended feel.

Anyway, unless the mood strikes before then, my plan is to play through Night Howls, because it's been so much fun. And there's a possibility that I'll play the Zelbross Affair too, as I want to include materials from that module in the update as well. But by then, I should be able to take the time to get working on the character creator once again. Features in the next update will include:
  • Full support for the persistent companion system, including several companions that you can add to your persistent roster for use in modules that support that system, as well as database functions.
  • An NPC and (perhaps) items from Red Hand of Doom. NPC has been provided by Sgt. Why already.
  • An NPC and items from from Night Howls over Nestlehaven (provided the author grants permission).
  • Items and (perhaps) an NPC from The Zelbross Affair. Items have been provided by seryn already.


  1. I think you'll enjoy Nestlehaven. Of all the modules I've played (and that includes most of the top-rated ones on the Vault), it's my favorite so far. It managed to strike a great balance (for me) of combat, exploration and roleplay, and moved the story along at a good pace at the same time.

    It was also a lot of fun to play as a relatively higher level character, while most of the current mods target lower levels.

  2. Yeah, I got another couple of hours into it last night after I posted this, and I'm continuing to have a blast. I just love how open-ended it is. Reminds me a lot of Cormyrean Nights--urban adventure, surprises behind almost every door, lots of side quests & areas... The plot is pretty interesting too, with a fun little political system.

    I also agree about the character level. It's fun to have spellcasters with a nice complement of spell choices, as you don't really have to hesitate to use them, and yet one battle rarely drains you of all your spells--even when it's frantic. I decided to go ahead and play on Normal in this mod (I like the cheesy no-friendly fire rules), but I'm playing a lv. 9 character to compensate, and it's been a nice challenge.

    Anyway, so far, it probably is among the top 2 or maybe 3 mods I've played. We'll see how it ends up! :) -B

  3. woah. there are a load of nwn 2-mods i want to play after the release of "a corpse, a vote". dark waters, nestlehaven, the exile, tragedy in tragidor. and then i'll also have to start playing on jade empire and full throttle.

    where should i get all this time? ;)